How To Make Alpha For Substance Painter

Making an alpha for Substance Painter is a very simple process. All you need is an image editor such as Adobe Photoshop, and a way to export your texture as a PNG file. 1. Open your image in Photoshop and select the area you want to turn into an alpha. 2. In the menu bar, go to “Select > Save Selection.” 3. Name your alpha and save it as a PNG file. 4. Import the PNG file into Substance Painter and

How To Make Alpha For Substance Painter

There is no one definitive way to make alpha for Substance Painter. However, some methods that may be used include using a brush to paint alpha information onto a texture, importing an alpha map, or creating an alpha channel in a photo editor.

-Substance Painter -A photo or image to use as the alpha

  • Import a photo or create a new file in substance painter
  • Select the paint tool and set the texture to alpha
  • Select the black color on the color wheel and paint over the areas of the image you want to be transparent

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Frequently Asked Questions

How Do You Add An Alpha Channel To A Substance Painter?

Adding an alpha channel to a substance painter is easy. First, open the substance painter and select the layer that you want to add the alpha channel to. Then, click on the “Add Alpha Channel” button in the toolbar.

How Do I Make My Own Alphas?

There are a few ways to make your own alphas. One way is to use a software program like Photoshop or Inkscape to create them. Another way is to use a website like alphabuilder.com, which allows you to create alphas online.

How Do I Make My Own Alpha Substance Painter?

There is no one definitive answer to this question as there are multiple ways to create an alpha substance painter. Some possible methods include using a grayscale image to create an alpha channel, using a height map, or using a displacement map. Additionally, there are several online resources that can provide step-by-step instructions on how to create an alpha substance painter.


In The End

In substance painter, the alpha is generated by the “alpha” slot in the “output” tab of the “materials” panel. Alpha can be generated from a grayscale image or a luminance image.

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